A let’s play on very hard difficulty with custom choices(More visible in light and others like it) while going non-lethal and low chaos. Played at a slow pace and a explorative approach, where we take time to actually read all stuff.
A let’s play on very hard difficulty with custom choices(More visible in light and others like it) while going non-lethal and low chaos. Played at a slow pace and a explorative approach, where we take time to actually read all stuff.
A playthrough in the Let’s play format. We will play Career Mode on normal difficulty (I am no rocket scientist). The goal is to visit all the different planets. With a fun with flags approach, as we try to plant flag on every planet we can find. Some kerbals must be sacrificed, I’m afraid.
This is complete list of mods I use in Kerbal Space Program during my let’s play.
A mod about asteroids and telescopes by squad themselves.
This mod adds some background radio chatter, adds some atmosphere.
Adds some sparks and other effects while your rocket glides around
Automatically turns some off the rocket lights so you don’t have do it manually. For atmosphere once more.
More pain and some more special fx
Makes the celestial bodies more visible while you are flying around.
Adds more tools to build your rocket, like diffrent snap tools
Make the engines glow and show light
Adds soccerballs and other stupid but fun stuff to put your rocket
All the info and numbers that you should know but the main game doesn’t show
Awesome new looks for our kerbals
Adds inventory to the Kerbals, where they can carry around useful stuff. A example a electric tool you can actually build stuff outside the editor with your Kerbal.
Kerbal Krash System rewrites collisions in Kerbal Space Program. KKS deforms your creations and reduces the efficiency of your crafts instead of just exploding on impact.
Kerbal Krash System rewrites collisions in Kerbal Space Program. KKS deforms your creations and reduces the efficiency of your crafts instead of just exploding on impact.
As name indicates, you can replace the graphics. In my case I just found stock game’s navball really hard to read.
As name indicates, you can replace the graphics. In my case I just found stock game’s navball really hard to read.
Planet emits light and shines on your craft. Also gives control over ambient light.
Cooler and more realistic plumes from your engines. Smoke and other cool stuff.
A deactivated stock reentry effect and it is more dramatic.
Rover wheels makes sound with this mod
I use this to be able to change the name of the Kerbals more easy. But it does a lot more than that. But I really doesn’t know
Makes planets more and adds very cool clouds and much more. This costs quite much performance, which can be tweaked to your liking.
Terrain is made more detailed more pretty
This makes maneuvers a lot easier and more precise.
Adds more functionally to satelittes and you make quite detail filled maps. Mostly to motivate to build satelitties.
Just some stock-like simple lights to give your rocket a cooler look while you are on the dark side of the moon
Now actually there is sounds when you are surfing with commander pod in the ocean.
Make science a less of grind clicking everything at least 1000 times less
A playthrough in the Let’s play format with my viewers as my soldiers. At the current time this is written we have 4 viewer soldiers. This is an interesting series as it becomes a very personal experience with my viewers integrated in the series. I am playing the game blind and depends on the help of my viewers all so it will become an even more shared experience.
If you are coming from wild web, feel free to sign up and join.
A playthrough in the Let’s play format with a non-lethal approach. While we enjoy this most beautiful game, we pick up all the optional collectibles that are in the form of Runner Bags. This will be a warm up for the upcoming Mirror’s Edge Catalyst. We take a laid back approach as we have to collect the runner bags. Though a speedy journey is almost a guarantee.
Mirror’s edge is a First-person platformer where you can use Parkour to outrun your enemies instead of the traditional “bullet to the face” method. A short game with great replayability.
Me and Beranie is playing Clandestine in Co Op on hard difficulty. There are two different roles in coop, the field agent Katja and the hacker Martin. Every episode Beranie and me switch between the two different roles.
Clandestine features a asymmetrical CoOp, which makes this game quite unique. To be able to be succesful, me and Beranie need to work together. The two roles have completely different gameplay mechanics.
Katya is played as a typical stealth game perspective. She is out in the field doing physical things. Like subduing hostile npcs, set up equipment for the hacker, gathering physical intelligence.
Martin is played as a hacker game. Martin can control things in Katya’s environment like cameras, hacking codes for doors and also manipulate other things. He has access to a map and the ability to mark hostile npcs.
Playlist from Sunesha’s perceptive
Playlist from Beranie’s perceptive
A playthrough in the Let’s play format. This a series made with intention of having short episodes. To both be able to serve as a walkthrough or a entertaining let’s play. The series will not feature introductions, this series is focused on raw gameplay with no bells and whistles.
Portal is a mix between a platformer and a puzzle game. There is also a lot of humor in the game. The game takes place in different test chambers where AI is testing you for unknown reasons.