Decrease input lag with the help of NVIDIA’s control panel

As an old console man I discovered that running some games I really felt no real difference in the input lag compared to my Xbox system, even I set up the games to run in 60 frames per second. I knew there will be a solution for that PC, which have strength to improve or destroy your own system’s performance.  I always been interested how all things works. So I have found a option that made a huge difference in some games.

Maximum Pre-Rendered Frames

Lower-Input-lagIn simple terms, this is a option that controls the maximum number of frames the CPU prepares in advance to be rendered by the GPU. The benefit of having frames prepared in advance for the GPU is that it helps keep the GPU filled up with data, therefor smoothing out any small variations in rendering times. The disadvantage prepare frames in advance is that it can  result in increase latency (a delay in your input), more commonly called input lag.

The available options for this setting are 1, 2, 3 and 4 frames. When set to Use the 3D Application Setting, games will either use a setting setup by the games developers or  it will be Windows default setting of 3 frames.

You can override this setting and set up how many frames can be pre-rendered here by choosing between 1 to 4 frames. In theory, higher settings ensure smoother framerates but can result more input lag, while lower settings can help reduce input lag, but may result in stuttering or lower performance. However, the effect of altering this setting can be hard to predict. So some experimentation is required to determine the optimal setting for each game on your system.

An example

In my case I had worse input lag at 60fps in Splinter Cell than I ever had on my primitive Xbox 360. This setting is however not a magic bullet and if there will be a improvements is dependant on whatever the default settings of your game and your system. With my current system  I have no problems running the maximum pre-rendered frames on “1 frame” in all the games I tested it with. So in the case of Splinter Cell Conviction, I suspected it was setup with windows default(3 frames) in the game so in this particular case the improvement was very noticeable.

Also I found improvement in the game “Rocket League”. But you need to test yourself. Also you should never underestimate of the effect of placebo 😉

YouTube Upload Schedule, 14th December to 4th January

I am on secret upload schedule,  the only series that will be on schedule is Dark Souls Sunday (In case you did not figure it out, it is released on Sundays).

As it is Christmas and other stuff, my attention is divided. I will have a bit time to just play games off camera. But as always I will always answer comments, you viewers are considered friends so always time for that 🙂

Tom Clancy’s Splinter Cell: Conviction, sneaky skull bashing

I am feeling a bit down, so I need something to distract myself from myself. Well, there is only one valid solution for this dilemma, video game violence.

We will take the role of Sam Fisher, a old navy seal turned into to a highly skilled covert operative. This time around it is personal for Sam, his only child has been killed. So Sam will try to find out what happened to his daughter. He is no longer working for his agency, The Third Echelon. So all those pesky rules he usually follows are not in play and Sam is a angry man. But of course he gets in contact with Grim.

This is how it all begins and this is a stealth action game. Of course the only real viable option in this kind of game is to play on the hardest difficulty, Realistic. Unnecessary exposure to the enemy will be very deadly. The strategy in this game is to plan out your assaults from the shadow effectively. Enemies are in higher numbers on Realistic and plain brute force approach is meant to be a almost guaranteed death.

So our tools are, well planned executions, conquer and divide, distractions and take best advantage of levels. This will be in a Let’s play format, but will be able to be used as a walkthrough. I have played this game many times and this is first time I play it on PC.

Playlist for Tom Clancy’s Splinter Cell: Conviction

Unlimited crafting materials in Fallout 4 without console cheats, dupe shipments for your settlement after patch

Other Fallout 4 guides

Still works in version 1.2.37.00

Get unlimited crafting materials by using shipments, in just minutes you have tons of material. You can do it as many times you want.

So there is an exploit that makes you able to get unlimited crafting supplies with a dupe glitch. This is super useful for Playstation 4 and Xbox One players as they don’t have access to the console.

This exploit uses shipments that you can buy from vendors.

Step by Step

  1. Goto a vendor
  2. Buy a shipment of crafting materials(Named for example, “Shipment of wood”)  your choice
  3. Goto a settlement and to the workshop
  4. Empty all stuff from the workshop, put it another container temporarily
  5. Empty your inventory in junk section so just have the shipment left
  6. Then goto the workshop
  7. In the workshop you press “Store all junk” button and as fast as you can press “Take all” button
  8. If successful you will now have both the shipment and 100 of your crafting material
  9. Quicksave
  10. Go back to step 7 and repeat as many time as you want

Continue reading

YouTube Upload Schedule, 7th to 13th December

This week preliminary schedule.

I am not sure if I will make  a Witcher 3 video on monsters this week, as I need to progress a bit to catch up in the game. At moment I am bit undergeared and underleveled. About 2-3 levels lower than the monster I fight is the sweet spot of difficulty.

I will see if do any Lords of the Fallen, I am kinda busy with stuff. So I will see if I can make time. But as it is, the schedule will hold with a maybe on the “monster guides”.

Monday:
Tuesday:  Fallout 4, Let’s build a settlement
Wednesday:  The Witcher 3 Monster Strategy Guide
Thursday:
Friday:
Saturday:  Fallout 4, Let’s build a settlement
Sunday: Dark Souls Sunday