Drowner strategy guide, Witcher 3: Wild Hunt, Death March

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This is a monster guide for Witcher 3: Wild Hunt on Death March difficulty for fighting the drowners. The drowners are not that a tough enemy  to fight on its own, though when fighting them as group it can turn into a real challenge. In my guide I go through all of the ghoul’s attack patterns, how to avoid getting hit and helpful strategies to beat him.

I will go over the strategies in this article for those that prefer to read stuff than using visual aids.

Strategies for beating drowners

I will outline some of the strategies how to beat the Drowner. If you want to see it in action, check out video in this article.

  • A key strategy to make a fight with group of drowners easier is to keep moving around until some drowner get separated. I would recommend to let it attack you and dodge their attack and right after the dodge hit the drowner with a fast attack
  • Drowner’s are weak against fire, so the witcher sign IGNI is very effective. If they catch fire they are even easier to hit because they will be stunned for small while. When they are stunned you have enough time to do 2 fast attacks or one heavy attack.
  • Be observive when approaching a group of Drowners, they sometimes burrow themselves into the ground and will ambush you when you are close them
  • Their attacks can be avoided by observing their hands and listen to them snarl. So when they move their hands fastly and they make sound then roll or dodge.

Necrophage Oil and Witcher sign IGNI

Drowner’s attacks

The drowner has a couple of different attacks, I will outline how they work.

Lunge attack

Drowners does this attack when you gained some distance to him. They can lunge over quite long distances. You can observe their hands and listen to them. If they make a sound and move their hands, then is time to roll or dodge to safety. This can however be a bit tricky and will take some experience to get used too.

Swipe attack

Drowners will take swipes at you when you are near them. This attack has similar indications as the lunge attack. So if they make sounds and move their hands, dodge or roll to safety.


Drowner Brain, Drowned Dead Tongue, Water Essence

Bestiary Information

Class: Necrophage
Source: Witcher Wikia

“When at the water’s edge, you gotta be quiet. First of all, so as not to scare the fish. Second, so you don’t attract drowners.”

—Yanneck of Blaviken, fisherman



A drowner resembles a corpse dredged from the bottom of a pond. It is sickly blue or green in color, with slime and sludge oozing out of every pore and the acrid stench of rot wafting off of it. That is why it is often thought drowners—along with their more dangerous cousins: vodniks, mucknixers and drowned dead—arise from the bodies of those who drown in shallow water: lost travelers falling into bogs, children who swim too far from the shore or, in the case of vodniks, inebriated peasants who stumble off narrow swamp trails.  

Like so many other beliefs about monsters, this one is false. While drowners do look like humans from a distance, witchers, who have the dubious pleasure of examining them from close quarters, have reported the numerous ways in which their anatomy differs from our own. Their scaly skin, gills and dorsal fins suggest drowners and their like are an entirely foreign species.  

The adaptations mentioned above make drowners excellent swimmers, well-suited to the muddy waters of the ponds and lakes in which they dwell. They often cluster near human settlements, which are for them an excellent source of food.  

Cowardly creatures by nature, they usually stick to eating scraps they dig out of rubbish piles and animal carcasses. Yet if a lone traveler or careless fisherman strays into their territory, they turn from scavengers to fearsome predators. They can attack with lightning speed, taking their victim by surprise and pulling him into the water to drown. If not particularly hungry at the moment, they will keep their prey under the water for a few days, aging it until it grows deliciously tender and rotten. Drowners are particularly active at dusk and during the night, especially if the rain is falling, at such times they will even leave their watery homes and venture inland.  

Drowners, mucknixers, vodniks, and drowned dead all live in putrid, rotting filth, and so have developed a high resistance to poison. Though humanoid in form, they are primitive creatures no more intelligent than carp or pike. That is why spells affecting the mind, the Axii Sign included, are ineffective against them. Yet they are particularly vulnerable to magic drawn from the element of fire, including the Igni Sign.

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